Feb
10

Nanovor Of the Month

By Admin

Our member “Darxun” has started a “Nanovor of the Month” column. Each month he will discuss the selected nanovor and invite others to join in on the conversation. Click the Nanovor of the Month to be taken to the discussion on the fourm.

This months Nanovor is the Circuit Tank 1.0

I selected Circuit Tank 1.0 for this month because I’ve been hearing quite a bit of mix reviews from both sides of the fence. Players either love him or hate him for various reasons.

Speed 30/35 – Circuit Tanks speed is nothing to laugh at. Being a Magnamod, many players often overlook the fact that Circuit Tank has the potential of being the fastest Nanovor in the game thanks to one of his 3 abilities. Everytime CT 1.0 uses his jumpshot, he gets a speed boost of +20. This means that it only takes 3 Jumpshots to outrun the rest of the competition. A good counter vs those speedy Hexites

Stength 100/140 – Who likes a buffed up bug? I know I do! With the help of a Nanoscope, the Ct 1.0 has the ability to boost up his strength by an awesome +40 points! And to top that off, everytime Ct 1.0 uses his Jumpshot attack, it gets +10 to its strength. This means a fully jolted Ct 1.0 is starting his Jumpshots at 42 damage and his Flamethrower attack starts off at 98 points. Add a Jumpshot attack and this little bugger is hitting at +105 with his Flamethrower attack. Add a second Jumpshot and FLamethrower is hitting at +117 damage and so on. Get the picture? This Nanovor is something you don’t want to ignore.

Armor 10/19 – Another key stat that many players tend to look at is Armor. Who doesn’t want an armored tank on the field? Simple enough, the more armor you have, the longer this bug will last on the field. With a maximum armor of 19, not many other ‘vor can claim such high armor such as Tank Walker 3.0 and Tank Strider 2.0. Of course, you have to keep in mind those armor ignoring attacks! Good thing CT 1.0 has some good speed to help in that department.

Health 115/130 – Decent health for a Magnamod which means it’ll take 2-3 rounds of full contact before it bites the circuit board. Make sure to jolt CT 1.0 health asap!

Jumpshot – Aside from what was already mentioned, this attack should be used frequently to beef up your CT 1.0. Quick tip! Use this attack after you have weakened an opposing ‘vor. Max jolted, it does 42 damage to start and it igores armor. So, use it to finish your opponents quickly.

Big Power-up – It seems that the most energy hungry Magnamods can’t seem to do without it. +1en every turn while a Magnamod is in play. Thats +3 energy every turn to do wih as you will and very important to many key combos that require that much energy per turn.

Flamethrower – Burn baby burn!!! Fully jolted and at a cost of 5 energy, this badboy will hit you for 98 damage every other turn. If you buff it with Jumpshot, you are looking at over +100 or more. Ouch! Hope you like bbq giga-wings (get it?). Trick is to get Big power-up going by 2nd turn. 3rd turn, play a 1en attack (like Tw1.0 headbutt). By 4th turn, you have 5en to bust some serious flamethrowing power! Rinse-repeat…

So there you have it, Circuit Tank 1.0 in a energon cube. Now, I want to hear what you have to say about this bug!

PS. got an idea for next months “Vor of the Month”? Send me a PM and let me know what you want to see and why. The bug with the most votes, gets the spotlight!

Enjoy!

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